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orion_black's avatar

This really resonate with my experience in pretty much all strategy-oriented game sub-genres(besides tbt, I also had affairs with 4xs, roguelikes and ccgs). I used to enjoy the long burn, but now I found most of their play to be rote, with only small doses of tasty gameplay here and there. As of late, I've found so called broughlikes(Cinco Paus, 868-HACK...), to be the last bastion of strategy videogames for me, alas those are too far apart from one another. I often try new quirky looking indie(or aaa, or iii, or, at this point, like whatever..) turn-based strategy games and while plenty have interesting ideas, very rarely I found one to keep playing for long.

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Alex McKenzie's avatar

Great post!

My specific problem with Wargroove (and Advanced Wars) is that I didn't feel any ownership over the characters. The characters don't gain levels, I can't change their skills or weapons. there's no growth, it felt more like a puzzle to solve, rather than a challenge to overcome. A thin difference to some, but it's important to me.

I'm surprised there's no mention of the Fire Emblem series, it seems like they'd be right up your alley. Is it a series you haven't explored yet, or were you not fond of your experiences with them?

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