4 Comments
May 2, 2023·edited May 2, 2023Liked by Grant Rodiek

"the focus here will be on recognition that sometimes all you can do is your best, and that is good enough. Death is central, but not as much as the celebration of a life well lived."

I love this. What I love about art is that it can help us come to terms with what it means to be human. And to be human, by all accounts, is to be fleeting.

I have been greatly impacted by the book "Denial of Death" by Ernest Becker and it is for good or ill one of the philosophies that is foundational to how I understand the world. This concept resonates with me perhaps because it builds upon this philosophy

Quick description citation--

The premise of The Denial of Death is that all of human civilization is ultimately an elaborate, symbolic defense mechanism against the knowledge of our mortality, which in turn acts as the emotional and intellectual response to our basic survival mechanism.

This game premise seeks to fight back against the "immortality projects" we create in our minds. And that perhaps just doing the best we can is enough.

Expand full comment
May 1, 2023Liked by Grant Rodiek

I love this idea and the potential for beautiful visuals is off the charts. Different geographical regions can get their own distinct styles of watercraft and coastal topographies. Storms or at least small squalls/strong currents could provide an increased navigational challenge with the reward of unlocks or shortcuts.

I would be most interested to see how the meta narrative could develop. I think there's some really cool potential for reflection on the main character's own lack of closure while constantly helping others find theirs.

Expand full comment